Helvia Juliana

Human Champion

  • Mon Jan 30 2023 07:25:16 GMT-0500 (Eastern Standard Time)
  • 0
Julia was born in a little village in Cassiga, but has recently become disillusioned in their way of life. All her childhood, she heartfully believed in the laws of Mescia, but after being found to be befriending goblins near the southern border, she was cast out. The village, close friends, and even her family believed that she was trading secrets. That was something she would never do. Lost and confused, she was picked up by the church of Sarenrae. They told her that she had done no wrong, and she decided then and there to follow her teachings instead. She now wanders Tera to do her duty.

Helvia's short rest.


Helvia JulianaChampion 1


NG
Medium
Human
Versatile Heritage
Humanoid
Perception +4;
Languages None selected
Skills Acrobatics +2, Athletics +7, Deception +3, Diplomacy +3, Lore: Games +3, Medicine +4, Religion +4
Str +4, Dex +2, Con +2, Int +0, Wis +1, Cha +0
Items Hide, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Crowbar, Grappling Hook, Potion of Expeditious Retreat
AC 18; Fort +7, Ref +5, Will +6
HP 20
Shield Block
Glimpse of Redemption
Speed 30 feet
Melee Guisarme +7 (Reach, Trip), Damage 1d10+4 S
Melee Dagger +7 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4+4 P
Ranged Javelin (x4) +5 (Thrown), Damage 1d6+4 P
Potion of Expeditious Retreat
Focus Spells (1 points) Lay on Hands Range touch; Targets 1 willing living creature or 1 undead creature Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch. If you use lay on hands on a willing living target, you restore 6 Hit Points; if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round. Against an undead target, you deal 1d6 damage and it must attempt a basic Fortitude save; if it fails, it also takes a -2 status penalty to AC for 1 round. Heightened (+1) The amount of healing increases by 6, and the damage to an undead target increases by 1d6.
Additional Feats Assurance, Fleet, Lie to Me, Weight of Guilt
Additional Specials Assurance (Athletics), Champion's Code, Deific Weapon, Deity and Cause (Redeemer Cause), Devotion Spells, Tenets of Good